Update 1.1
It's been a while! That certainly wasn't the plan. The plan was to swiftly port Rotund Takeoff to Nintendo Switch and release soon after the PC. Early test builds looked encouraging, but then we got held up by some pesky technical difficulties that set us back by about two months. Ouch! Happy to report those issues are behind us now, and we've brought the PC up to date with Version 1.1, available right now!
Spending three months porting, testplaying, and reflecting upon 1.0's reception, we've ended up with quite the changelog. There's nothing that should heavily impact players, mostly just lots of minor tweaks and bug fixes. One exception however, is that the Sleep Bears have been reassigned to now block the World Challenges (8-Balls) until a player gets Silver medals across that entire world. Taking over their previous role are more Marvin booths, which is clearer and more consistent all around. Additionally, the booths asking for Gold medals have lower requirements. This makes it easier for casual players to experience the bonus levels, while creating an easier route for speedrunners. Win-win! See full changelog here.
TL;DR Things were stuck in the mud for a while but they're moving again! Switch version is coming soon-ish, and the PC update is out now! To celebrate, it's on sale for the weekend!
Get Rotund Takeoff
Rotund Takeoff
High-speed bouncy precision platforming!
Status | Released |
Author | Dahku |
Genre | Platformer |
Tags | 2D, die-and-retry, Difficult, Fast-Paced, Pixel Art, precision-platformer, Puzzle-Platformer, Retro, Speedrun, Time Attack |
Languages | German, English, Spanish; Castilian, French, Italian, Japanese, Portuguese (Brazil), Russian |
Accessibility | Configurable controls |
More posts
- Update 1.2Apr 30, 2022
- Rotund Takeoff Release Day!Jan 21, 2021
- Release Date + Public BetaDec 30, 2020
- Demo!Oct 19, 2020
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